This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
My second game made using C# in Unity. What did I learn? A lot actually. I learned to use Sprite Shapes, Edge Colliders, Cinemachine Follow Camera, Surface Effector 2D, Particle Effects, Sound Effects ...
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