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  1. What is the difference between Strategy design pattern and State …

    By design, the state pattern object has a single state and the behavior of an object is based on the implemented single state (Class) and its subclasses. In contrast, the strategy doesn't have …

  2. oop - How to use state pattern correctly? - Stack Overflow

    There are many simple examples of State Pattern online, but I need some more in depth resources. So I'm looking for: Examples of common pitfalls when implementing state pattern …

  3. Is there a typical state machine implementation pattern?

    Sep 25, 2008 · would be better if this answer also would at least say 2 words about the other two approaches: a "global" method with a big switch-case, and separating states with the State …

  4. oop - What is the best way, using the "State" design pattern, to …

    My current understanding of the State design pattern is basically this: Encapsulate all of the behavior of an object in a particular state in an object. Delegate requests to the "Current" state …

  5. Python state-machine design - Stack Overflow

    Jan 20, 2010 · Related to this Stack Overflow question (C state-machine design), could you Stack Overflow folks share your Python state-machine design techniques with me (and the …

  6. How to handle Order status changes with State Design Pattern

    Jul 8, 2020 · The status of an Order and the State Pattern are not necessarily the same thing. From a design perspective the question to ask is, what can an Order do regardless of its …

  7. design patterns - C++ code for state machine - Stack Overflow

    This was an interview question to be coded in C++: Write code for a vending machine: Start with a simple one where it just vends one type of item. So two state variables: money and inventory, …

  8. What is the difference between a state machine and the …

    The state design pattern is not meant to implement a state machine. The emphasis of the state design pattern is on encapsulation of behavior to create reusable, maintainable components.

  9. State Pattern: How the states of an object should transition when …

    Dec 15, 2009 · This is an ideal scenario for the state pattern. In the State pattern, your state classes should be responsible for transitioning state, not just checking the validity of the …

  10. How to implement a FSM - Finite State Machine in Java

    The state class presents a node in the FSM, we thought to implement it with State design pattern, every node will extend from the abstract class state and every class would handle different …