
What is a Vector2 and Vector3 in Unity? - Stack Overflow
Feb 1, 2019 · Title says it all. I see them used in movement scripts often, if that helps. What is a Vector2 and a Vector3, the Unity docs are a bit hard to follow for new people.
c# - Which Vector Operation is Faster in Unity: new Vector3 () vs ...
Jan 26, 2024 · Specifically, I want to know which method is faster in the following scenarios: Using new Vector3 () to create a new Vector3 instance; Using Vector.up * value to create a new …
godot - How do I rotate a single point (vector3) so that it is facing ...
Mar 23, 2024 · This second normal vector is Vector3(0,0,1), a vector that points in the Z direction because the Z direction is the only that you don't touch in the function …
How to properly compare two Vector3? - Stack Overflow
Sep 2, 2023 · It is necessary to compare two Vector3 in the while loop and when the vectors match, execute the code further. Since xyz is of float type, I have heard that float is not …
Unity transform.Translate (Vector3.forward); doesn't work
Mar 1, 2023 · I am new to Unity and I am learning through "Create With Code" tutorial from Unity. Here they say, that I can use transform.Translate(Vector3.forward); command to …
3d - How to visualize Vector3 in three.js? - Stack Overflow
Jul 31, 2022 · The purpose of const points = []; is make the points created by Vector3 "real" because calling Vector3 alone merely states the position of point. Calling the array and putting …
three.js - Understand Vectors use - Stack Overflow
Jun 11, 2015 · A Vector3 in three.js is just the coordinates of the head, and that represents both direction and magnitude all in one. That said, we often use it in an abstract way to also …
how does Unity implements Vector3.Slerp exactly?
Jun 10, 2021 · For my research I need to know, how exactly Unity implements the Slerp function for Vector3. The Unity3D documentation descripes, that the input vectors are treated as …
Unity Quaternion.LookRotation(x) and …
Sep 19, 2023 · How is LookRotation calculated if not assuming you started by looking forward? Shouldn't LookRotation (Vector3.forward) return an identity quaternion (no rotation)?
Why should I use new Vector3? What is the difference?
Jul 7, 2018 · It is too late for you to change the rotation parameters. Vector3 implements the * operator. It is more simple and readable to write code this way. We are lucky, the Rotate …